Panza Kick Boxing (1990): One of PC Gaming's Few Thai Boxing Simulators
Status unclearYear: 1990 · Developer/Publisher: Futura · Platform: DOS
Fighting games from 1990 overwhelmingly meant Street Fighter-style tournament brawlers or boxing games modeled on Western-style boxing. Panza Kick Boxing is neither. It’s a Thai kickboxing simulation, one of a genuinely small number of PC games built specifically around that discipline, and it arrived as a conversion of an Amiga original from the French studio Futura rather than as a PC-native design.
What separates it from a straightforward arcade conversion is the amount of structure sitting underneath the fights themselves. A training gym mode lets players directly improve their boxer’s abilities between bouts, turning the game into something closer to a career-building sim than a pure reflex test. Attack customization goes a step further, letting fighters be built around a specific combination of moves rather than picking from a single fixed moveset, a level of player agency that wasn’t standard in fighting-game conversions of this vintage, where porting the core combat engine faithfully was often considered enough.
The port also carried over the Amiga original’s full sample library, title tune included, composed by Michel Winogradoff. That’s a small detail, but it matters for a genre where PC ports frequently stripped or degraded the source audio to fit more constrained sound hardware. The catch is that Sound Blaster support never made it into the driver set. Playback runs through PC speaker or AdLib drivers only, both audibly more limited than what a Sound Blaster card of the era could reproduce, so the audio fidelity takes a real step down even with the original composition intact.
Running the game today surfaces one genuinely period-specific quirk worth flagging honestly: on modern hardware, or under emulation without cycle throttling, the title screen’s demo sequence can trigger within milliseconds of the menu appearing, leaving almost no window to actually select an option before the demo takes over. It’s the kind of bug that only exists because the original code assumed a CPU speed that no longer describes any machine running it, and it’s easily fixed with a speed-limiting utility, but it’s a real obstacle for anyone booting the game up expecting it to just work.
How to run it today
Panza Kick Boxing runs in DOSBox on any current system, but the demo-timing issue described above makes CPU cycle limiting a genuine necessity rather than an optional tweak. Set DOSBox’s cycles to a period-appropriate value before launching, or the title screen will race past the menu before you can act. Once that’s configured, the training gym, fight sequences, and attack customization all behave correctly.
Compatibility: DOS (via DOSBox, cycles must be limited) · Controls: Keyboard/joystick, period-standard · Setup difficulty: Medium
Legal status
Futura, the French developer and publisher behind the game, has no confirmed current corporate presence, and Panza Kick Boxing has had no official re-release on any modern storefront. The related Best of the Best release muddies the ownership picture further rather than clarifying it, since the two share a lineage without a clearly documented single rights-holder standing behind both today.
If you liked this, try
Sango Fighter 2 (a fighting game with its own distinct martial-arts focus and multiplayer support) and Little Fighter 2 (a freeware fighting game built for fast, replayable matches, if you’re willing to trade the training-gym depth for something more arcade-immediate).
Frequently asked questions
What is Panza Kick Boxing, and why is it also called Best of the Best?
It's a PC conversion of a kickboxing game originally released on the Amiga by the French studio Futura. Best of the Best is the name used for a later related release; the underlying game and its French developer are the same lineage.
How deep is the character progression system?
There's a training gym mode where you improve your boxer's abilities directly, plus the option to customize your fighter's attacks rather than choosing from a fixed moveset. That combination gave the game more depth than most straightforward arcade fighting conversions of the period attempted.
Did the PC version keep the original Amiga sound?
Yes, including the title tune composed by Michel Winogradoff, ported over from the Amiga release. There's no Sound Blaster driver for it, though; playback is limited to PC speaker and AdLib sound card drivers, which noticeably narrows the audio quality compared to the source material.
Are there known issues running Panza Kick Boxing on modern hardware?
Yes. On faster modern systems (even under emulation without proper speed limiting), the demo sequence can appear on the menu screen within milliseconds, leaving almost no time to navigate the options before it takes over. A CPU-cycle throttling setting in the emulator resolves this.
What platform was Panza Kick Boxing originally built for before the PC conversion?
The Amiga. Futura's original release was on Amiga hardware, and this PC version is a conversion of that game rather than a separate, PC-native production, which is why so much of the original audio and design carried over intact.