DOOM 2D (2001): id's Classic Reimagined as a 2D Side-Scrolling Shooter
Status unclearRating band: Fan-favorite · Year: 2001 · Developer/Publisher: Freeware release · Platform: DOS · Theme: Organized Forces, Unique
Take id Software’s most famous shooter, flatten the perspective to directly overhead, and keep everything else intact: the marines, the monsters, the textures pulled straight from the source material. That’s the pitch behind DOOM 2D, a fan-made freeware project that spent real effort recreating all 19 of DOOM’s original levels as a 2D side-scroller rather than settling for a loose homage. Anyone who’s spent enough hours navigating the 3D maps can, with some mental gymnastics, recognize familiar rooms and corridors once they’re flattened.
The faithfulness goes beyond level geometry. Weapons carry over with reasonable accuracy, and the two multiplayer modes on offer, cooperative and the classic deathmatch, mirror what made the original a fixture of LAN parties in the first place. What’s missing is polish in smaller places: sound effects are sparser than the source material, and the whole package occasionally runs into trouble under Windows, which is why running it in a pure DOS environment is the safer bet.
One detail worth knowing: DOOM 2D didn’t start in English. It was built and released in Russian first, with an English translation arriving afterward for players outside that market. That’s the version that circulates today, and it’s the one worth tracking down if the language barrier would otherwise be a dealbreaker.
There’s also a companion map editor from the same project, though by most accounts it’s not especially intuitive to use. It’s there for anyone who wants to build their own levels rather than replay the recreated DOOM maps, even if the learning curve is steeper than the main game’s.
Compared to some of the era’s stranger DOOM-adjacent oddities, including Textmode Quake, DOOM 2D reads as the more disciplined effort: a genuine attempt to translate a specific game into a different perspective rather than a novelty riff on the format. It doesn’t reinvent anything. It just executes a fairly ambitious fan project competently, with no glaring bugs and controls that take almost no time to learn.
How to run it today
DOOM 2D runs through DOSBox without much fuss, provided it’s launched in a pure DOS session rather than through a Windows shell, which is where the original release ran into conflicts. Mount the game folder, run the executable, and the controls behave the same as they did on period hardware.
Compatibility: DOS (via DOSBox, pure DOS mode) · Controls: Keyboard, DOOM-style movement and combat · Setup difficulty: Low
Legal status
DOOM 2D was released anonymously as freeware and draws directly on assets and level designs from id Software’s DOOM. There’s no publisher or studio credited on the project itself, and no indication that id Software has ever pursued or licensed it. Whether that silence reflects tolerance or simple lack of attention isn’t something that can be settled from the available record, so the honest answer is that the legal status sits in a genuine gray area rather than a clean one.
If you liked this, try
Scorched Earth (freeware artillery combat that became a LAN-party staple in its own right), Little Fighter 2 (another freeware passion project built around tight multiplayer combat), and Mageslayer (Raven Software’s arcade-style multiplayer dungeon shooter, for a similar run-and-gun rhythm in a different setting).
Frequently asked questions
Is DOOM 2D an official id Software release?
No. It's a fan-made freeware project built around DOOM's characters and level layouts, not something id Software developed or published. The author reworked the material into a top-down 2D shooter rather than licensing the name.
Was DOOM 2D originally in English?
No. It was released in Russian first, and an English translation followed later. The English build is the version most commonly available today.
How many levels does DOOM 2D have?
Nineteen, each one recreated from an actual DOOM map. Players who know the 3D originals well enough can usually recognize the layouts once they're re-imagined from directly overhead.
Does DOOM 2D support multiplayer?
Yes, both cooperative play and deathmatch. Multiplayer was one of the game's stronger selling points at release.
What platform does DOOM 2D run on?
DOS. It's best run in a pure DOS environment rather than a Windows DOS box, since the original release could conflict with Windows.
Is there a level or map editor for DOOM 2D?
Yes, a companion map editor is available from the project's own homepage, though by most accounts it isn't especially intuitive to use compared to the game itself.