Editorial Game ArchiveThe Underdogs

Kick Off 3 (1995): Anco's Isometric Sequel to Kick Off 2

Status unclear

Year: 1995 · Developer/Publisher: Anco Software · Platform: DOS · Theme: Football (Soccer)

By the time Anco Software sat down to build a third Kick Off game, the man who’d made the first two into a cult phenomenon wasn’t in the building anymore. Dino Dini left after an internal dispute and took his talents to Virgin Games, where he built Goal! instead. That left Kick Off 3 to a team working from his blueprint rather than his hands. That absence shows. The camera moved from Kick Off 2’s flat overhead view to an isometric angle, closer to a management-sim look than the twitchy arcade feel the series had built its name on, and longtime players noticed immediately.

Whether that’s a flaw depends on what you came for. The isometric perspective gives Kick Off 3 something its predecessors never had: a genuine sense of formation and spacing, since you can actually read where your fullback is relative to the winger bombing forward. Each of the 32 teams plays with a distinct style, and “key players,” such as Liberos, Wingers, and similar roles, swing a match noticeably depending on their individual quality. A team talk feature lets you adjust morale and tactics mid-match, which was a genuinely unusual addition for a soccer game of this era; most competitors were still deciding whether penalty shootouts needed animation.

The competition structure is generous for a mid-90s sports title. Beyond international friendlies, there’s a World Cup, an Anco League, an Anco Cup, and a standalone challenge against an all-star squad called Anco United for players who’ve cleared everything else. Two full rule sets sit on top of that: Simulation mode plays it straight, offside and back-passes and all, while Arcade mode strips those restrictions out for players who just want to put the ball in the net. A practice mode exists purely to let you learn the controls before a real match punishes you for not knowing them, and the game tracks your performance across sessions rather than resetting your record after every match.

None of this reads like the work of a studio phoning it in. The pause menu alone, with Replay, Match Facts, Team Talk, or Substitution all available mid-match, shows a team thinking about what a manager actually wants access to, not just what’s easy to code. Multiplayer support rounds it out. Where the game struggles is precisely where Dini’s absence is felt most: the isometric view trades some of the split-second responsiveness that made Kick Off 2 addictive for a slower, more considered rhythm, and players who came for pure arcade chaos may find themselves wishing for the old camera back.

That divide is worth sitting with rather than resolving neatly. Kick Off 3 isn’t a lesser Kick Off 2 so much as a different kind of game wearing the same jersey, and which one you prefer says more about what you want from a soccer title than about which is objectively better built.

How to run it today

Kick Off 3 shipped for DOS, and the DOS build runs without complications in DOSBox on a modern Windows, macOS, or Linux machine. No source port or fan patch is needed: mount the game folder, launch the executable, and the isometric graphics and keyboard/joystick controls behave exactly as they did in 1995.

Compatibility: DOS (via DOSBox) · Controls: Keyboard or joystick, period-accurate · Setup difficulty: Low

Anco Software has not published anything in the current market for a very long time, and no confirmed rights-holder is actively selling or licensing Kick Off 3 today. That’s not the same as proof no one owns the rights — it genuinely isn’t settled either way, which is why the status here stays unclear rather than getting rounded up to something tidier.

If you liked this, try

Football Glory (Croteam’s own take on soccer, played for laughs rather than realism) is the closest match still cataloged here. Beyond that, Kick Off 2 itself, the Dini-designed original this game diverged from, and Goal!, the game Dini built at Virgin after he left Anco, are worth tracking down for the direct comparison.

Frequently asked questions

Is Kick Off 3 the same game as Kick Off 2?

No. It's a direct sequel built by Anco Software, but Kick Off 2's designer Dino Dini had already left the company by the time it was made. The camera, pacing, and much of the feel changed as a result.

Why wasn't Dino Dini involved in Kick Off 3?

Dini left Anco after an internal dispute and moved to Virgin Games, where he made Goal! instead. Kick Off 3 was built by a different team without him.

What's the difference between Arcade and Simulation mode?

Simulation mode enforces the full rulebook, including offside and back-pass restrictions. Arcade mode lets you switch any of those off so matches turn into a faster, reflex-driven game.

What platform does the preserved version of Kick Off 3 run on?

The version documented here is the DOS release. It runs cleanly in DOSBox on any current system without needing period hardware.

Can you still buy Kick Off 3 today?

Not through any official channel that's currently active. Anco Software hasn't published anything in decades, and there's no confirmed rights-holder selling it now.

If you liked this, also see